Image Alt

Mobility Innovators

pexels-christina-morillo

Design Thinking – Improve mobility challenges in today’s world

The challenges our cities are facing are different now, as we look at the next steps through the impacts of a global pandemic. As devastating as Covid-19 has been for public transport in terms of ridership, revenue and movement, there are opportunities for the sector to re-evaluate what will come next. Technology will play an important role for public transport to bring back lost ridership and offer a better customer experience.

Design Thinking can be a great tool for city authorities, transit operators, and mobility providers to solve some of the complex challenges. The cities of the future should be built around the lifestyle of the people who inhabit them. Human-centric design is key to the quality of life in cities, putting people at the heart of urban transport planning.

This article will share the concept of Design Thinking and a case study to show transit agencies can use these tools to build human-centric mobility solutions.

What is Design Thinking?

Ideo-logo

“Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices. It relies on our ability to be intuitive, to recognize patterns, and to construct ideas that are emotionally meaningful as well as functional.” ~IDEO

IDF-logo

Design Thinking’s work processes can help us systematically extract, teach, learn and apply these human-centered techniques to solve problems in a creative and innovative way – in our designs, in our businesses, in our countries, in our lives. ~Interaction Design Foundation

The Process

The Design Thinking cycle has 5 phases: empathize, define, ideate, prototype, test — detailed in the image below. The model was developed by the Hasso-Plattner Institute of Design at Stanford (AKA d.school).

  • Empathize – with your users
  • Define – your users’ needs, their problems, and your insights
  • Ideate – by challenging assumptions and creating ideas for innovative solutions
  • Prototype – to start creating solutions
  • Test – solutions

The follow examples which show the use of Design Thinking approach in transportation space.

Design-Thinking

Example 1: Improving RTC Nomad Public Transit App: Design Sprint

0_TBOAPV-L6CYauRw2
RTC Nomad App App Store rating based on 130 user reviews

Defining The Design Sprint’s Goals

  • Improve critical user tasks and activities
  • Develop an interactive prototype to test the usability of major task flows
  • Align the app’s UI with the visual identity of the RTC ecosystem

Preparing for the Sprint

The design thinking model adopted by AJ&Smart was used for this problem.

Diagram representation of the design Sprint framework

After a brief market study involving direct and indirect competitors including Transit, Moovit, Google Maps and Uber a list of pros and cons of the existing solutions was compiled before the Sprint.

0_tAah5llJ21opiQHh
Logos of some major RTC Nomade direct and indirect competitors
0_fl1HgLTMffe8ysa0
Some of the solutions were personally tested to better understand the field and be prepared to challenge it. Furthermore, a Google survey was created and launched on the same day to begin collecting data on how users interacted with the app as soon as possible.

The case study is adapted from the original publication by Yanick Jimenez

Improving RTC Nomad Public Transit App: Design Sprint @ Medium (June 2019)

Understanding Users

Analyzing User Reviews

0_xhQkCAvtzT5yf-dK
Image of some examples of RTC user interviews taken from the Play Store

Creating Proto-Personas

0_9Ic7FHUrx1Ru5lis
Proto-persona of an RTC frequent user type.
0_npLC5k8xtrdfvYC4
Proto-persona of an RTC infrequent user type.

Gathering Survey Insights

0_qm5udRg01yuRqSDP
Two key insights discovered during the online survey

Testing The Usability Of The Legacy App‍‍

1_2Xxn1rqigsT876afwE8NzQ
Photo: arstechnica.com

Discovering Major User Pain Points

Sketching Wireframes

0_Vgoz-QgAPUF3eKwg
Photograph of some of the paper wire flows
0_OBakMQzDCjWn2O2B
Screenshot of the RTC App’s High-Fidelity wire flows
0_oAaurq6rYRbSL9df
Photographs of some of the paper wireframes
0_3rEl1NWyV3niFztS
Photographs of the paper illustrations drawn for the RTC App onboarding experience.

Prioritizing Use Cases

1_2I6iQjO61r0LxkqRNt0Njw
Archive photograph of the affinity session

Solving Major Pain Points

1. Poorly Designed Onboarding Experience

0_-fzZR9mnuVztMdCZ
Screenshots of the eight screens shown by the RTC Nomade App during the user onboarding process.
1_34rPJ9ZK_C3G-BzPSu1maQ
Screenshots from the interactive prototype of the proposed onboarding workflow.

2. Confusing Google Itinerary Redirection

1_JKT85_1TNMB0-3SDKhW_kA
Screenshots of the old app’s itinerary functionality
1_JKT85_1TNMB0-3SDKhW_kA
Prototype screenshots of the proposed approach for the app’s itinerary functionality

3. Ineffective Notification System

1_JKT85_1TNMB0-3SDKhW_kA
Screenshots of the old app’s alert system
0_fgRlleGtHC9RD9ZO
Google trends regarding RTC alerts
1_zpcyMaioXvBP3frPGxk7lg
Screenshots of the new app’s alert system

4. Hard To Find Opposite Bus Line Directions

0__das8rte7CEIwGs8
Screenshot displaying RTCs bus itineraries information
1_gt0CuCmgLH8mgn1qxj09rg
Prototype screenshot displaying a specific bus line itinerary information

5. Lacking User Feedback & Engagement

1_xI9CiWq62m3P-UAqjfgGiQ
Prototype screenshot displaying the proposition for in-app service feedback & gamification opportunity

Prototyping Solutions

0_9NXwghhu75dVZMbl
Snapshot of the interactive mockups of the redesigned RTC Nomade App
0_HESdNaaI64y8fsMv
Screenshot of some of the redesigned RTC Nomade App

Validating Solutions

1_JwyeZfuNwJ2XNEgR-vN6ww
Photo: arstechnica.com

Example 2A: Design Thinking to improve UX in public transportation - EMT Madrid

EMT (Empresa Municipal de Transportes de Madrid) is incharge of public transport public urban transport in the city in Madrid, Spain. The company runs a fleet of 1,900 buses and 100 mobility aid vehicles and operates a network of 203 bus routes (176 daytime, 26 night-time, and Airport Express). The case study is shared by Violeta Goldin.

The Problem 

The city conducted the study and realized that each year there are fewer customers who use this means of transport and users are more dissatisfied. The operator wanted to improve the experience of bus users and was looking for a technological solution to increase the users’ satisfaction towards accessibility during the bus trip as well as when waiting for the bus to arrive.

emt madrid bus passenger
Photo: Carlos Zurita

The Project Scope

The method to make this project was a double diamond design thinking, which consists of divergent and convergent thinking, through observation, definition, ideation, and prototype. Starting with a general problem, then its specification, and approaching to a final solution at the end.

 

Research

The research process begins with an exploration focused on the user, the client, and its competitors. Every question the team could think of, related to these three topics, they wrote on post-its and sticked them to the wall. This is how the process started to lead the investigation. Some of the questions:

  • Which problems does a disabled person face when traveling?
  • Does the company offer good technological services?
  • Does the competition have specific services for disabled people?

The case study is adapted from the original publication by Violeta Goldin

Design Thinking to improve UX in public transportation – a UX case study @ UX Design (October 2018)

Discover

The team used different techniques to look for the information and empathize with customers.

Desktop research

By doing desktop research based on the competition, the team collected data of alternative transportation to the bus, such as VTC, taxis, and other kinds of public transport. They also gathered information on mobile apps and disabled people-oriented apps.

Qualitative research

Following the investigation, the team collected opinions and comments from users in numerous blogs and EMT’s social networks. They found several claims for malfunction of the ramps, and other comments such as ‘buses rarely have their sound system on’.

 Safari in the bus.

Questionnaire

To better understand the general experience of EMT users, the team created a questionnaire through Google Forms. The following graphics represent the experience and interaction of the users with the public buses. First, one can see that a big percentage use this transport occasionally. Secondly, most people get their information through the EMT app. And finally, that people use this form of transportation to get to their working places, schools/universities and for leisure.

Questionnaire graphics.

Interview

Once we defined a script for the interviews, the team headed to centers and foundations directly related to people with reduced mobility. During the interview, the employees told the team about the need of programming the interviews with some anticipation. Due to the insufficient accessibility to move around the city, people with reduced mobility have very strict routines.

Define 

User Persona

Based on all the information collected in the questionnaires and interviews, the team generated two User Personas. Senior people represented through Juana, and disabled people through Laura. This process helps to achieve a unification of the team when defining the specific problem, as every member can follow the same line to find a solution.

User Personas.

Empathy map

The team developed an empathy map for each User Persona, defining their experiences when taking the bus, focusing on what they think, feel, see, hear and say. These maps helped to empathize and synthesize our observations.

Customer Journey

Based on the previous maps the team created the user’s journeys, graphically represented their interaction points with the EMT service, and at the same time their pain points. These are the key points where the team is going to focus their challenge next.

Customer Journeys.

Insights

Before defining the specific problem to attempt to find a solution, the team marked some key points of their research. From different selected findings, they defined the insights that will take them to a viable fix:

  • Need of self-sufficiency of people with reduced mobility.
  • Need of inclusion confronting differentiating systems.
  • Need of information regarding the streets traffic and type of bus.

Creating a tool that unifies the needs of a disabled person travelling by public transport.

Develop

Ideation

This phase was started by doing a MoSCoW, in which we included all our ideas for tools that could offer a solution to the pain points based on the interaction of the user and the service. Ideas were divided according to their priority. In the area of Must, the team incorporated all of those they thought were crucial to our solution. Afterward, in Should those which thought were very important, in Could those which considered we could dismiss. Lastly in Won’t, those which completely dismissed.

MoSCoW.

Inclusive and collaborative solution that synchronises in real time relevant information of the door to door route, taking advantage of the accessibility tools that the smartphone offers, in order to make it universal.

As well, the solution implements a gaming process with the aim of encouraging the user to participate in the communitycollaborating, and getting bonuses in return.

Benchmarking

Once the team defined the solution they made an analysis of the competition, their apps, and the functions included to compare with the ones pretend to apply to the EMT’s app.

Benchmarking.

Business model canvas

Always keeping in mind the main purpose, which is to increase the number of bus users in Madrid, the team created the business model canvas. Starting with the valued proposal, a cooperative information service in real-time, and ‘door to door’ route visibility, greatly benefit the EMT through the recollection of data from the app.

S.W.O.T.

Sitemap

Before developing the visual process of the app, the team created a sitemap including its functions. This helped them to define the component’s hierarchy and its general structure. It also guided them to decide each content location inside the app and how users will navigate through it.

Sitemap.

Flowchart

The next step was creating a flowchart of the user’s interaction with two specific processes in the app. They decided to represent the process of searching a route and the login. In the graphic, the team reproduced with a gray arrow the journey of a regular user and in red the one of a logged user.

Flowchart.

Design

Prototype

Most of the functions included in the app were based on an insight defined by the research phase. First of all, the GPS tool with the ‘door to door’ route option answers the need for an app that unifies others.

Prototipo Reto EMT from Violeta Goldin on Vimeo.

Example 2B: Design Thinking to improve urban transport in Madrid

EMT (Empresa Municipal de Transportes de Madrid) is incharge of public transport public urban transport in the city in Madrid, Spain. The company runs a fleet of 1,900 buses and 100 mobility aid vehicles and operates a network of 203 bus routes (176 daytime, 26 night-time, and Airport Express). The case study is shared by Angel Barreiro.

The Problem 

The city conducted the study and realized that each year there are fewer customers who use this means of transport and users are more dissatisfied. The operator wanted to improve the experience of users who go by bus through the city. The target audiences were: the elderly, users with reduced mobility, the blind, the hearing impaired, or impeded.

emt-madrid

The Project Scope

The method to make this project was a double diamond design thinking. The team divided it in two weeks, one to look for as much information as possible and the other to develop the future product.

To find out which ideas are best, the creative process is iterative. This means that ideas are developed, tested, and refined several times, so weak ideas will fall into the process.

 

https://miro.medium.com/max/1590/1*VM2t4Y4TW4gDIbPQTOBCaw.png

Desk Research, Netnography and Benchmarking

The first step was to investigate as much as possible to give a solution to the following questions.

  • Greater proportion of women
  • High representation of seniors between 65 and 80 years old
  • High concentration of residents in Corona A of Madrid
  • Higher proportion of retirees and a lower proportion of students and workers
  • Greater representation of trips by reason of leisure
  • Majority use of the Transport Season Ticket/TTP
  • There is dissatisfaction with the frequencies, which do not coincide with what is marked on the awnings.
  • People travelling with baby carriages are dissatisfied with the accessibility and occupation of the platforms.
  • There are numerous complaints about the poor accessibility of buses.
  • People complain that buses pass by if they don’t raise their hands.

The case study is adapted from the original publication by Angel Barreiro

Design Thinking to improve Urban Transport in Madrid (April 2019)

Discover

The team used 3 techniques to look for the information and empathize with customes

Safari (Where amazing happens)

Safari is a UX technique in which you go “to the place of facts” to understand and see how users behave. In this case, as they live the experience of moving by bus. When the team decided to go back by bus to see firsthand the behavior of users, the next day they had these conclusions:

  • They complain that braking does not allow them to move around the bus.
  • Older people get up one stop early to get out more comfortably
  • Older people need the bus to tip over to get on and off.
  • Satisfaction with the new information panels
  • Insecurity for not knowing if there are free seats
  • They complain about the impunity
  • No possibility of transhipment

After putting all this in common the team decided to visit the nearest stop and see if they could get some more “finding”. To put in context, rainy day and the stop overflowing with people, the team positioned themselves as they could to protect ourselves from the rain and in less than 5 minutes all this arose.

A lady gave to activate the button to have the sonorous information. They realized that it did not work well, that it was sounded quite bad, especially by the traffic and the people talking. The team confirmed that the great majority uses the manure and queues are formed when entering the bus. And a lady lost the bus for not raising her hand, the lady was at the back of the stop and there were enough people in front of her so she did not have space and when she saw her bus pass by it was already too late, you can imagine the anger of the lady who “let off steam” with us ranting about the EMT and its service. Saying for example that before “she always stopped without raising her hand and did not understand why not now”. That talk with the lady gave us many clues as to what we could improve.

Surveys

At the end of all this, The team began to make a survey to have more information. The result was this:

https://miro.medium.com/max/1764/1*u99yP-boCccxjh87HnOOoQ.png

People with disabilities:

  • They prefer to travel by bus.
  • Most have trouble getting on or off the bus.
  • They encounter obstacles until they reach the bus stop.
  • Most have not been able to get on the bus at some time.

Interviews

One team member had the opportunity to do two interviews with elderly people (Mari Carmen and Merchi) of EMT type users and from there we got enough findings and they made the customer journey, empathy map, and the person.

Customer Journey

https://miro.medium.com/max/7086/1*9arB3gs7_HyOnuaw5iMA_w.png

https://miro.medium.com/max/7086/1*43WUWHtki84pzMuTHbLIgg.png

From all this we get the pain points that interviewees gave that were these:

  • Most of them don’t have clear information about how many trips are left on the card.
  • Need to know waiting times more accurately
  • The moment to pay inside the bus generates a great stress
  • If the bus is too crowded, they don’t get on.
  • Have problems with bus accessibility (boarding and alighting)

Define 

Facing the challenge

The team started the second week with the challenge: To improve the accessibility of users from the moment they arrive at the stop until they sit on the bus. This implies:

  • Knowing waiting times
  • Request bus stop
  • To know if there will be room in the interior
  • Know the balance of the transport card

HMW

Once they knew the challenge, through the HMW they posed questions to solve the challenge. The team divides it into arriving at the stop, at the stop, and during the trip.

https://miro.medium.com/max/4096/1*EtTq20SwkOde03oaXr4-8w.png

Deciding HMW Questions

Develop

MoSCoW

After HMW the team did the MoSCoW process which is a simple way to rank user stories in order of priority. MoSCoW means: Must, Should, Could, Wont

https://miro.medium.com/max/6000/1*EeLGItkX4S77YDfGwr1SNw.jpeg

MoSCoW

Ideas to solve

Once the team was clear about the problems we were going to solve, they brainstormed possible solutions and chose those that were more interesting or more viable. At the end, the team was talking about which would be the best solution and decided to make a **smart stop.

Design

Smart stop

Smart stop scheme

https://miro.medium.com/max/2000/1*TIZgK0FHKRdkoh8r8gUx3g.png

The operation of the stop is as follows. Through Beacons placed at the stop and on the bus. It would send information about whether it has to stop or if there is someone in a wheelchair so that the driver is more careful when parking.

At the stop there will be a touch panel that shows the stop information (bus number, route, bus occupancy, being able to ask the bus to stop, knowing/recharging your card balance) Next to the touch panel there will be a side panel with Braille information.

To make the payment, the team would use the DSRC system, which is the same system used by highways with electronic tolls. It would be a wireless charge in which people each time they ride the bus would pass through an arc located in the door of the bus in which the collection of the trip would be made. This would only be valid for people who have the transport pass. With this, the team try to avoid the stress moment that Merchi and Mari Carmen told us that happens to them every time they have to get on a bus and would also speed up the entrance queues.

https://miro.medium.com/max/1600/1*yd8stUnxBBUvpRQV_sptXA.png

In terms of occupancy, we will use the Amazon go system. The system uses cameras to track people’s movements and identify their interactions with products. It will serve with a heat map to know the occupation of the bus.

Flowchart and Wireframes

The team designed the flow chart and wireframes to present the solution.

https://miro.medium.com/max/8000/1*xEu5Hy-Rcpk1zqDmtoaHBA.jpeg

https://miro.medium.com/max/2306/1*2d2XsmSc_mCUKbLezRKqPQ.png

 

Functionalities discarded

A big part of the challenge, the team spent iterating. Solutions that we thought could be implemented but that in the end it didn’t know/could do.

  • Reservation of seats and spaces, since the few possibilities of control, could generate greater frustrations.
  • Cannot control the destination of passengers (even the user may not know their final destination stop).
  • System failures may occur
  • The stop and the descent can coincide in the same stop and it is difficult to synchronize both actions.
  • Payment by card of amounts greater than 20€, as it would be necessary to consider a process that would allow the secret code to be entered securely and is difficult to reconcile with the rest of the functionalities.

Example 3: Improving Urban Mobility thanks to Design Thinking

Urban Go is a public transit and mapping startup based in Silicon Valley. The company’s goal is to solve the problems of urban mobility by offering the quickest and cheapest public and private transport routes to their users. The case study is shared by Madalena da Silva

The Problem

urbango
Photo: Sandra Hovland

The Project Scope

The first 4 steps of the Design Thinking process to solve that problem:

For the purpose of this challenge, this is what was known:

And this is what the main task was:

The case study is adapted from the original publication by Madalena da Silva

Improving Urban Mobility via Design Thinking @ Medium (February 2020)

Empathize

design-survey
Photo: madalena da silva

Define

Ideate

brainstrom-design
Brainstorm by Madalena da Silva

All-Inclusive Ticket Purchase & Wallet — a fun visual interface with all the ticket options of your current locations (with option to filter to a different location and buy tickets in advance for your upcoming trip) and a ticket wallet with all your new tickets categorized by location (or option to change category filter to expiry date, etc..) as well as your ticket history!

Digital/Physical Integration — a purchase system that connects with local public transportation systems and allows for the integration of digital and physical. The purchase could be done either through the app, vending machine or any other local options and you could use the resulting ticket or pass through the app or your travel card (just like with online banking and debit cards — an action on one reflects on the other!).

Next-Level Update & Notification System — an intelligent system that would give you real-time updates, ping you when you’re going in the wrong direction or when you are late for your usual transport, notify you when your ticket/ monthly pass is about to expire, and inform you of all transport options and best practices as soon as you land in a new city!

Prototype

prototype